Loadout is a Bizarro, Mirror Universe, goateed version of Team Fortress 2 — a faster, over-the-top, highly customizable shooter without the focus on classes and teamwork.
That is, when it works. It starts with a trip to the armory, where its name is lived up to: Rifles, launchers, pulse, and beam guns are all available.
For example, after adding toasty Pyro flame rounds to my beam weapon, I noticed that it began overheating nearly twice as fast. I solved that problem by upgrading to a heatsink cooling unit — a switch that resulted in less overall damage.
Ah, a new spooling trigger resolved that problem. Loadout is free to play, but developer Edge of Reality wisely locked a grand total of zero of its many weapons and upgrade parts
Loadout matchmaking fix a real-world cash paywall. Just about everything must be unlocked with XP and the in-game currency, called Blute. The only things with a real-cash price tag are character clothing and accessories none of which impact gameplay and XP and Blute boosts.
Like the armory, the Outfitter features a ridiculous number of options from afros to cigars to chest hair, but I was surprised to find that every one of "Loadout matchmaking fix" must be purchased with real money unless you win a bonus item after a match. The issue is highlighted by the fact there are only three core characters muscle-bound white dude, muscle-bound black dude, and plus-sized lady that you can play as for free.
What does look different and distinctive are the maps. Loadout is set in some sort of sci-fi mining frontier, and I love the style of the levels, with their combination of futuristic industrial machinery and colorful alien landscapes. My favorite is Fissure, which features a massive, climbable drill dug into the surface right "Loadout matchmaking fix" the middle of the map. At this point, there are only four maps altogether more are said to be on the wayand while they are all well designed with various chokepoints, open areas, and Loadout matchmaking fix sections, it does make Loadout feel a bit thin on content.
It helps that each of the four game modes can be played on every map, making each level play a bit differently.
The modes themselves are standard objective-based fare, but each adds a nice twist to the old faithfuls.